NAMM 2008: Spectrasonics Omnisphere

Omnisphere

Den Preis für die aufwändigste Vapourware gewinnt Spectrasonics mit ihrer extrem elaborierten Kampagne zu ihrer neuen Dampflok STEAM-Synthesizer Omnisphere. Checkt allein mal die Preview. Ganz schön viel Dampf für ein Plug-In, dass erst in 8 Monaten erscheint. Und welcher Marketing-Guru hat sich bitteschön den Begriff „Power Synth“ einfallen lassen?
Genug Dampf abgelassen (oh my God he went that far), ich bin gespannt auf die ersten Demos! Public-Beta? Bitte ja?

JANUARY 2008 — After many years of development, Spectrasonics previewed their brand new flagship virtual instrument Omnisphere® at the Winter NAMM show. The revolutionary ‘Power Synth’ breaks completely new sonic ground by combining a wide variety of hybrid realtime synthesis techniques, an epic library of remarkable ‘Psychoacoustic’ sounds, and many innovative features that have never been seen before in any hardware or software synthesizer. The new instrument is the first to be based on Spectrasonics STEAM Engine, the company’s newly developed core technology. Omnisphere is set to be released September 15, 2008, the MSRP is $499 US and 399 Euro.

Acclaimed virtual instrument developer Spectrasonics, debuted its new ‘STEAM Engine’ core technology at the Winter 2008 NAMM show. The new software, created by the company’s in-house development team, will be used as the basis of all future Spectrasonics performance instruments, just as its core S.A.G.E. technology is used for groove-based instruments like the popular Stylus RMX. STEAM is important to Spectrasonics future because it completes the technology transition from earlier performance virtual instruments that were based on the licensed UVI Engine.

Virtual instruments built with the multitimbral STEAM Engine offer many development possibilities into a variety of hybrid synthesis and control capabilities including high-resolution Streaming Sample Playback, Integrated FX, Variable Waveshape synthesis, Granular synthesis, FM synthesis, polyphonic Ring Modulation, Timbre Shifting, and a comprehensive Flex-Mod™ modulation routing system, to name a few.

“The STEAM Engine core technology gives us the ability to respond to other technology changes like the Intel-Mac shift from Apple, 64-bit computing, or a major new operating system,” said Eric Persing, Founder and Creative Director of Spectrasonics.  “The new in-house technology will allow us to create instruments that we can fully support across industry changes and allow us to make innovations and transitions faster in the future. For example, just as Stylus RMX being based on our S.A.G.E. technology made possible the early compatibility with Apple’s Intel-Macs, new instruments based on STEAM technology will make transitions like this easier on our customers.”

Virtual instruments powered by STEAM also have unlimited expansion possibilities. The new core software is flexible and open – allowing patches to be shared across hosts and computer platforms. Spectrasonics can also add new patches and sounds to the core library giving the user an ever-expanding sonic palette. In addition, all Spectrasonics virtual instruments based on S.A.G.E. and STEAM technologies can interact in musically useful and innovative ways for a smoother creative flow.

The first virtual instrument built with the STEAM Engine, Omnisphere®, is set to be released September 15, 2008, and has a suggested retail price of $499 US. Future STEAM-based instruments are TBA.

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4 Antworten auf “NAMM 2008: Spectrasonics Omnisphere”


  1. 1 audionerve 19. Januar 2008 um 18:17 Uhr

    *lächz* *fingerreib* *sabber* *froi*…..nuff said! :P

  2. 2 horst 23. Januar 2008 um 13:35 Uhr

    boah is das panne..musste nach dem ersten video die seite wegklicken,weil mir der kopf vom ständigen gegen die stirn schlagen weh tat

  1. 1 Eric Winter Pingback am 18. Januar 2008 um 16:25 Uhr
  2. 2 Spectrasonics Omnisphere und die Geschichte des Arpeggiators « DIGITAL AUDIO SERVICE Pingback am 29. April 2008 um 12:00 Uhr
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